![]() ![]() "So I tried to analyze what was wrong with the VIP scenario. "When I designed the VIP scenario I kind of gave up on it because a lot of people communicated that they weren't enjoying and they wanted to play more of the bombing scenario," he said. His first challenge: Make the VIP scenario fun. Le is also doing a lot of looking back at parts of Counter-Strike that players didn't enjoy, and seeing how he might be able to improve the experience. I'm really excited to see what players will come up with." We have a lot of little features that I find will alter the course of gameplay and it's just a matter of tweaking them so that they aren't super annoying or super out of balance. "It's a much more interactive environment, there's so much you can do. We have charges where you can blow open doors. "I tried to implement a lot of features that you find in real life that really add to the gameplay, like the dogs, the vehicles. The action takes place in a much smaller environment," Le said. And there will be actual shields that will absorb damage, as well as other bells and whistles. There will be civilians that can be used as human shields or thrown at enemies to knock them off balance. There will be vehicles, although no aircraft. Unlike his triple-A competitors, Le is focusing on the ground war, leaving the players' boots squarely on terra firma. "I wanted to focus more on basically offering gamers a gameplay that's different than and that's enjoyable." "I wanted to expand on Counter-Strike, the things I learned in Counter-Strike, the problems that I saw in Counter-Strikegameplay," Le said. He said, instead, his goal is to take the fundamentals of Counter-Strike and improve on them. Le said it would be unrealistic to believe that with his small, Korea-based team, he would be able to develop a game that plays like Counter-Strike or that could compete with the production value of triple-A shooters. I'm just hopeful that people can see the game for what it is. ![]() "I know people are going to benchmark us to Modern Warfare," Le said, "but you know there's not much I can say or do to prevent that from happening. Now the indie game Tactical Intervention will be competing against the triple-A games it inspired. Its action - gritty, immediate and lethal -inspired much of what passes for innovation in today's shooters such as limited, but high-powered weaponry, and the rapid-pace of online matches. Not only did CS go on to become one of the most-played online shooters of its time, but it rapidly became a staple of the growing competitive gaming scene. "IT DOESN'T SOUND GOOD FOR MARKETING, BUT I DON'T LIKE WORKING TO A STANDARD." It was just an idea that I had and I thought 'OK, these are the game features that I want to test out, and maybe they'll work and maybe they won't.'" "I didn't know that it was going to be great. "When I developed Counter-Strike, it was just a game," Le told Vox Games. Whether or not that surprise will morph into disappointment is a question that consumes a great many of Gooseman's thoughts. And with more than 25 million units sold (not counting the versions distributed freely, legally or otherwise) Counter-Strike is a game with many, many fans. Tactical Intervention will not be the sequel to Counter-Strike that many fans may be expecting. "My god, it's embarrassing how long it's been in development," Le told Polygon. It has been in development for close to a decade. It is a free-to-play, multiplayer shooter, and is scheduled for release later this year. In reality, it's production had never really begun.Īfter a short and damaging stint at Valve, Le decided to strike out on his own, taking his ideas for the Counter-Strike sequel and eventually rolling them into his new game: Tactical Intervention. In theory, Valve officially ceased production on the game following Le's departure from the studio in 2002. This is now: More than a decade has passed and to the outside observer, both Counter-Strike 2 and Le have been frozen in time. A year later, both Counter-Strike and Le were acquired by Half-Life developer Valve, where Counter-Strike was repackaged and sold by the truckload, and Le was put to work creating the follow-up, Counter-Strike 2. #Tactical intervention steam init failed modIn 1999, Minh "Gooseman" Le co-created the seminal modern combat shooter Counter-Strike as a free downloadable mod for Half-Life.
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